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Hierarchy is dead. Long live hierarchy. Print E-mail
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Reprinted from Keep the Joint Running.



ManagementSpeak: Tell me what the problem is in this organization.

 

Translation: Tell me what the problem is in this organization, so long as it isn't me.

 

Because Steve Perry saw the problem with asking for the problem, he joins the KJR Club.

 


 

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It's fashionable these days to rail against the hierarchical organization. Business pundits frequently claim the age of hierarchy is over. They claim to have developed exciting alternatives, which they'll sell you for a small fee.

 

Uh ... no. Far from being dead, hierarchical organizational design continues to be inevitable for all but the smallest organizations, and for a very simple reason: There's no other way to sort out who ought to be responsible for what when coordinating the efforts of a lot of people.

 

(Please forgive the clumsy construction. The alternative was, "An organizational chart is the only way to organize an organization," which is even worse.)

 

Hierarchy is the only way to organize an organization because of what a hierarchy is: An outline -- a successive decomposition of how to delegate responsibility for what a business has to do to be successful. I'll believe hierarchical organizational designs are obsolete when someone convinces me an outline is obsolete as a way to organize thoughts.

 

This doesn't mean there's only one way to organize a business into a hierarchy. Far from it -- how to organize the hierarchy is a tough challenge.

 

At the large enterprise level, CEOs generally make the first level of the hierarchy autonomous business units, and leave organizing each autonomous business unit to the person running it (otherwise the business units wouldn't be autonomous).

 

CEOs of less-than-giant businesses ... or of the autonomous business units that comprise most giants ... commonly use these as organizing principles when delegating responsibilities: Business functions (some of which are better characterized as shared services), product categories, customer segments, sales and distribution channels, or geographical regions.

 

The tricky part, as anyone knows who has had to design an organization, is that at most you can make use of two organizing principles when figuring out the top level of the company, one of which must be shared services (unless you want multiple, independent and incompatible general ledgers).

 

Even with just one organizing principle, clarity isn't absolute, because whoever is responsible for, say, the IT organization (let's call this person you) has a fuzzy boundary with whoever is responsible for Human Resources with respect to questions like recruiting, employee policies, and training. Every fuzzy boundary is a challenge because on the one hand, you want to tailor everything to fit IT's specific requirements while on the other, the head of HR will focus on the importance of uniform standards.

 

With two organizing principles it gets interesting. If, for example, you delegate some responsibilities based on the principle of shared services and others based on that of customer segments, determining who is responsible for (for example) teenage consumer customers (customer segment) needs the authority to make branding decisions, but so does whoever is responsible for marketing (shared service).

 

Now imagine a company organized into shared services, customer segments, and geographic regions. Figuring out who does what when positioning the company for its European teenage consumer customers would be unnerving. In effect, everyone is responsible for everything. Executives, even with the best of intentions, will have little recourse but to fight over turf so as to control the factors that affect their ability to succeed.

 

So stick with shared services plus one other organizational scheme. Everything else will be handled at lower levels of the hierarchy. So far, nobody has developed a superior alternative for organizational design.

 

For decision-making? That's another story.

 

View the organizational hierarchy as software designers view an object hierarchy. Each organizational unit is a black-box. Every other organizational unit interacts with it exclusively through well-defined interfaces that define the inputs and outputs.

 

When a decision isn't completely within the domain of a single organizational unit, it flows to a higher-level organizational unit for resolution according to a well-defined governance process. Decisions flow up until they reach an executive who completely owns them. That executive makes the decision and sends instructions back down the command hierarchy.

 

It's the sort of approach that looks great in the PowerPoint. Here in the world, it keeps those with the deepest knowledge and clearest view away from the most important decisions. Instead, the person with the right authority makes them.

 

It's this meaning of "hierarchy" -- hierarchical decision-making, not hierarchical organizational design -- that's supposed to be dead, replaced by collaborative, informal networks of whichever employees are most qualified to handle the situation.

 

Executives who prefer the hierarchical decision model must distrust either the expertise, judgment, loyalty, or willingness to collaborate of those closest to the action.

 

Which brings up the question: Why are these executives hiring and keeping people like this?

 


 

Robert Lewis is president of IT Catalysts, Inc., a consultancy focused on improving IT organizational effectiveness and integration with the enterprise. Contact him at This e-mail address is being protected from spam bots, you need JavaScript enabled to view it .

 


Copyright 2009, IS Survivor Publishing, all rights reserved.




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